Resumen:
This project has a main objective to adapt the traditional games to English teaching, as well as this investigation uses a qualitative method with participatory action research because it has a human approach to the studied population. In addition, this project pretends to be an inspiration and contribution to teachers and future students, whose orientation is the transformation and innovation of traditional educational classes for more didactic methods.
On the other hand, it is important to mention that game is essential in learning, contributes to enjoyment, and gives meaning to childhood. Based on this, arise the interest to take traditional games in English classes, due to the traditional game is familiar to students.